Async / 120Hz Physics

I’m testing the async physics system running at a fixed 120 Hz. To make that work properly in Blueprints, I’m using custom async‑safe force and torque nodes that apply impulses directly inside the physics step, rather than through the game thread. This keeps the simulation stable and consistent under load and gives the bike a noticeably smoother feel and more accurate interaction with the ground. It’s a more advanced setup than the standard Blueprint workflow, but it gives me a much stronger foundation for the handling and suspension systems I’m building on top of it.

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Putting a Rider on a Physics Bike